FMP Research and Evaluation

The following is an overview of the various artists, illustrators, and image makers who have influenced my Major Project.

James Gurney

James Gurney's work has been a huge influence to me over both my Major and Research projects. For my major project his fantasy world building in the Dinotopia series has been particularly inspirational. His article on world building and map drawing in issue 79 of ImagineFX was also helpful in building my fictional world. 

Justin Gerard's Cover for ImagineFX Issue 56
Justin Gerard's cover for ImagineFX 56, and the fantasy creature issue in general, rekindled my interest in fantasy illustration. This cover art was most definitely the inspiration for using fauns as the characters in my Major Project. 

Dan Luvisi's Last Man Standing: Killbook of a Bounty Hunter
Dan Luvisi's book "Last Man Standing: Killbook of a Bounty Hunter", a publication that I read about through ImagineFX, was the main inspiration behind producing an art book that establishes the characters and setting of the author's own intellectual property. Dan Luvisi's publication is the starting point of a whole slew of media to follow. 

Richard Anderson and Daniel Dociu


The concept art of Richard Anderson and Daniel Dociu of AreaNet has influenced my art style with their use of the lasso tool in Photoshop to create hard edges in their art. 

Late 19th Century Painters 



The work of painters during the late 19th Century, particularly those surrounding the Impressionist movement are an enduring source of inspiration for me. In particular Monet, Van Gogh, and Sargent are some of my favourite painters of the time, although quite different in their respective styles, I find their use of colour and brush strokes to be of great effect. These are the kinds of paintings I try to keep in mind when I work on a piece. 

Final Major Project Evaluation

For my final major project the intention was to create a book of concept art establishing my original idea based around a fictional town populated by fauns from classical mythology, separated from human society, of which they are largely ignorant. The final outcome was envisioned as a small book of artwork, with 9 spreads and a front and back cover, giving an overview of some of the key characters and situations involved in my concept. Unfortunately I did not manage to achieve this outcome and in the end I produced six pieces of artwork, three spreads and a front cover.
            The motivation behind this project was to develop my image making skills, particularly within the field of concept art and the use of digital image making software as these are areas I wish to concentrate on upon completion of my degree. The project has also been an exercise in world building and character design, genres within concept art that interest me in particular. Moreover, the project has been a foray back into fantasy illustration, a specialism which I had not explored a great deal previously, but would like to continue in.
            My process began by establishing the limits of this world I was going to create and the situations that could exist in this world, key in deciding the content and direction of the artwork that I was going to produce. I first considered the back-story which I could imply through my illustrations, this would dictate a great deal of my design choices such as the architecture, the weather and the manner in which the characters were clothed. I then went on to look at how my faun characters were anatomically constructed. For this I did studies of goats and looked at pre-existing examples of fauns in art to inform my designs. I looked at practical considerations of my fauns’ anatomy and how necessary features would limit the situations I could present the characters in. Upon deciding the back-story to my world I did studies of appropriate real-world architecture to inform the designs in my fictional town.
            The target audience for my final outcome is something that I have been uncertain of throughout much of the process. I feel that my work could appeal to both males and females and I would suggest this particular concept would target though between the ages of 15 and 25. On evaluating my work I believe that my work is not quite mature enough stylistically for this market, but my ideas would not suit a much younger audience. Given time, and looking into other artists and illustrators in the genre and a greater study of anatomy and colour I believe I could approach a style that is less naive and more suited to my target market.
            Overall I have learnt from this process that I need to study drawing to a greater degree in order to attain a higher finish and more mature style. I also need to be more structured and disciplined in my working schedule in order to produce the volume and quality of work that I set out to do at the beginning of a project. Having said this, I feel that I am better suited to working on shorter projects and more individual pieces, where there is less scope to delay working on pieces, or rationalise a slow working pace.         





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